Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Assassin

Notices

Closed Thread
 
Thread Tools Display Modes
Old Aug 01, 2006, 09:36 PM // 21:36   #21
Lion's Arch Merchant
 
Join Date: Jul 2006
Advertisement

Disable Ads
Default

I was doing Ring of Fire Chain Island Mission with my sins, I have not a single teleport skill yet I don't die more then 3 times in each mission and get zero death on Abbodom's Mouth. which is better if not, equal to many of my other teammates. we all know how annoyance of Ether Seal and Spectral Agony. often time I almost single handed some musaat caster. the trick is charged in last to to avoid drawing attention. choose target that are busy with other allie. eg Monks are good target, Assassin can keep monk really busy healing themself so other strong foe will be open to your teammate. run when you get health lower then 2/3 and heal if possible. it is not the skill that save a sin but the ability to judge is what save one from death
pve-er is offline  
Old Aug 01, 2006, 09:42 PM // 21:42   #22
Ascalonian Squire
 
Boozbaz's Avatar
 
Join Date: Jul 2006
Default

Quote:
Originally Posted by nori nori
My theory, judging from the energy cost and recharge time of the most potent assassin skills, is that Anet purposely designed the assassin to deliver one massive payload of damage and conditions to a single target. Naturally, if the the assassin could do this at will, there would be some huge balancing issues, hence the 10+ second recharge on all of our most beloved skills.
Quoted for truth, very well worded nori nori.
Boozbaz is offline  
Old Aug 01, 2006, 10:44 PM // 22:44   #23
Wilds Pathfinder
 
Saider maul's Avatar
 
Join Date: Nov 2005
Location: Baltimore, Maryland
Default

i agree on the attack skills to an extent. the sin does however have issues with taking dmg. check it out. when a sin takes more dmg then other classes with 70 armour and they dont at least give them a decent chance to evade or shadow step more freely. They made it so 2 builds are exceptable. AoD or mobius chains. I worked life sheath in to staop spikes and to be more active but not a tank.

Also I issued a challenge not long ago and dispite what the persons ego led him to beleive we went 50/50 with my sin, monk, ele, and ranger. he beat my sin but took 8 hits and a knockdown exploit to do it. He won on my elementalist but only when he changed the rules so i couldn't use spirit of failure and it was in much more then 5 hits. he couldn't touch my monk even when i waited to hit 200hp before i started healing. He calims a win on my ranger but never killed it, claiming lag making his skill miss when i had a defense up and expose defenses on me. the ranger vs his sin turned into a 20 minute cat and mouse game around a 8ft high hedge before he left blaming lag. lol pvpers /sigh

sins in battle against a decent person can not kill in 5 hits. the person will heal or be healed it takes more thus the sin needs to stay in longer endure slightly more dmg to truely be viable. again not a tank.

give the sin better shadow steping recharges and a slight buff to self healing.

aside from that they are strong but not over powered in their attacks.
Saider maul is offline  
Old Aug 01, 2006, 10:52 PM // 22:52   #24
Wilds Pathfinder
 
Join Date: Jul 2005
Default

well basically you learn to gank archers and bodyguards, besides that your a waste of space that could be better used by another profession.
TadaceAce is offline  
Old Aug 01, 2006, 11:32 PM // 23:32   #25
Lion's Arch Merchant
 
prodigy ming's Avatar
 
Join Date: May 2005
Default

they need to give sin wider shadow stepping range. Maybe not as much as before the nerf, but should at least cover more area than now. as of right now, there isn't much point to shadow stepping except AoD.
With viper or hearts, more often than not i end up in a worst situation
prodigy ming is offline  
Old Aug 02, 2006, 08:22 AM // 08:22   #26
Lion's Arch Merchant
 
Join Date: Jul 2006
Default

Quote:
Originally Posted by prodigy ming
they need to give sin wider shadow stepping range. Maybe not as much as before the nerf, but should at least cover more area than now. as of right now, there isn't much point to shadow stepping except AoD.
With viper or hearts, more often than not i end up in a worst situation
this is why I quit Shadow step unless I need that for mission Short range and high recharge time). I use my Shadow art Atributes point on Healing (shadow art can't heal much and Shadow steps are over nerfed) so I run, and heal myself well. that ease the burden of monks . not only it ease on monk, in fact it also help monks by healing other party memeber or rez the dead allie when I can't attack the foes due to that it require long range attacker(ranger nuker...)

if you are A/Mo like me, make sure you cap Healing Burst. it helps
pve-er is offline  
Old Aug 02, 2006, 12:05 PM // 12:05   #27
Frost Gate Guardian
 
sabretalon's Avatar
 
Join Date: Nov 2005
Guild: Saints Or Sinners [SOS]
Profession: N/W
Default

Assassin,

get your ass in combo get your ass out!

Don't get over confident and stay in the middle of a bloodbath!

Find the right targets! As mentioned before, don't go toe to toe with a warrior, you won't survive long enough, unless they are really not that good! Look for monks, necros, ritualists and mesmers, then clear out any rangers after that.

If others are sending you in, make sure they are giving you some protection or boosts before going in, then go in and do short combos and move out. The rest of the team should then be targeting your victim and getting the best out of your bonus attacks i.e bleeding, crippled, poison. In which case you are a trigger, you go in lay down a combo to start the conditions and the rest of the team should take over! This is where you need a team that now how to work with assassins!
sabretalon is offline  
Old Aug 02, 2006, 12:27 PM // 12:27   #28
Furnace Stoker
 
Skuld's Avatar
 
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
Default

life sheath? healing burst?!
Skuld is offline  
Old Aug 02, 2006, 07:46 PM // 19:46   #29
Lion's Arch Merchant
 
Join Date: May 2006
Profession: A/
Default

Quote:
Originally Posted by Skuld
life sheath? healing burst?!
ftw!
lol..
LordLucifer is offline  
Old Aug 02, 2006, 10:34 PM // 22:34   #30
Wilds Pathfinder
 
Saider maul's Avatar
 
Join Date: Nov 2005
Location: Baltimore, Maryland
Default

healing burst is a joke. life sheath is not a total answer to a sin who wants a little more activity and ability to manage damage.

How about actually getting on a sin ans spend an hr checking dmg taken class to class the sin take it hard just like a necro and the sin has added armour when attack.

its broke in two ways...the way they take dmg even at a far you can still be spiked...HARD. The other is their ability to shadow step.....recharges are rediculous unless you sacrifice the elite.

aside from that they are a decent class. must be played extremly smart with a decent group pugs with a sin are a pain in the butt.

Last edited by Saider maul; Aug 02, 2006 at 10:47 PM // 22:47..
Saider maul is offline  
Old Aug 04, 2006, 05:45 AM // 05:45   #31
Academy Page
 
Join Date: Jun 2006
Default

Not sure why assassins take so much more damage, perhaps because of the lack of elemental reduction?

As for shadow refuge, yes the best way to use it is right before you step in and get the heal. Though I really don't find how this would work well, if you're getting hit hard you're going to be shadow stepping out, not in, and that's when you need that heal the most.

Doesn't make much sense to me, what I'd like though is;

shadow refuge: for 4 seconds you gain health regen of ____, if you shadow step during this time you are healed for ____.

Just my idea, but I think it makes sense.

As for pvp and the whole getting in and out thing, yeah someone said it before me you're not going to be doing enough damage to take a person who's being healed. That's why you have to time the attack a little better though, if I was gvging I'd wait until I saw the monk lay down a hefty spell then shadow step in and take someone out.
hated is offline  
Old Aug 04, 2006, 11:20 AM // 11:20   #32
Lion's Arch Merchant
 
Join Date: Jul 2006
Default

Quote:
Originally Posted by Saider maul
healing burst is a joke. life sheath is not a total answer to a sin who wants a little more activity and ability to manage damage.

How about actually getting on a sin ans spend an hr checking dmg taken class to class the sin take it hard just like a necro and the sin has added armour when attack.

its broke in two ways...the way they take dmg even at a far you can still be spiked...HARD. The other is their ability to shadow step.....recharges are rediculous unless you sacrifice the elite.

aside from that they are a decent class. must be played extremly smart with a decent group pugs with a sin are a pain in the butt.
because the shadow step sucks on recharge time and shadow refuge can't do muchof heal. we choose to heal ot prot ourself with monk's skill, 3 hit can't really do much in damage to those lvl 28 foe, ( I bet you are more a PvP person) what can you do if you can't even finish your basic 3 hit combo before you have to run. where is the damage part of Assassin?

also those nausty AoE degens are really unpreventable by any of Assassin skill too. ( consider Titan, Undead, Ether Seal, ......) Way of Perfection, Shadow Refuge has nearly no help at all.

the attack of assassin is big but not that big, if you spend most of the time running arround and not dealing much damage, why people will take you in PvE

the armor of Assassin a a crap even with those +15 while attacking. not to mention other bonus should also be use in the armor
pve-er is offline  
Old Aug 04, 2006, 09:59 PM // 21:59   #33
Wilds Pathfinder
 
Saider maul's Avatar
 
Join Date: Nov 2005
Location: Baltimore, Maryland
Default Hmmmm

Quote:
Originally Posted by pve-er
because the shadow step sucks on recharge time and shadow refuge can't do muchof heal. we choose to heal ot prot ourself with monk's skill, 3 hit can't really do much in damage to those lvl 28 foe, ( I bet you are more a PvP person) what can you do if you can't even finish your basic 3 hit combo before you have to run. where is the damage part of Assassin?

also those nausty AoE degens are really unpreventable by any of Assassin skill too. ( consider Titan, Undead, Ether Seal, ......) Way of Perfection, Shadow Refuge has nearly no help at all.

the attack of assassin is big but not that big, if you spend most of the time running arround and not dealing much damage, why people will take you in PvE

the armor of Assassin a a crap even with those +15 while attacking. not to mention other bonus should also be use in the armor
I agree with you on the assassin armor is squat even at 70 with 15 while attacking.

However first off i am mostly PvE but fair well in both.

Secondly wheres my dmg? Hmmmmm......leaping mantis sting, jungle strike, twisting fangs. a standards combo at 15 dagger and 10 critical strike with the deep wound spike and a 4th skill of your choice and 3/4 of their hp (275-350dmg ) is gone in the first combo plus they are bleeding and get 2/3 healing with 20% less max hp.

the assassin needs 4-5 attack skills to truely do its job and in PvP. Against any decent foe you will not take your oponent down in 5 hits, a decent player will heal or be healed during that time.

you honestly sound like you play a sin as its stereo type ( tanking ) and this is not the proper way to play a sin.

I add life sheath to handle the bulk of spikes thrown my way as cheaply as possible,in doing so i can usually see my target drop select my next and work my way AROUND the agro not in it. This minimizes the dmg taken, allows me to play more active as an assassin and eliminates the casters 1 by 1 averaging 3-5 before i have to back out. Or in AB's this build allows you to run monk pressure heavily and endure it long enough for your team to do what they need to.

The only think i have issues with on this build is i cant take a wammo. lol. I can endure it but taking it is a several cycle battle.

Some call this a wammo build with an assassin primary.
Call it what you will as all builds it depends on how you play it. I have played long enough to know that the few flaws in a assassin is the way they take extensive dmg for its armour class with minimal ability to heal from that, and their lack of mobility outside of the elite.

and honestly the characters who compliment my build the most are the monks i was running with both in pvp and pve.

So life sheath is not a bad build its just to far outside the box for closed minds to even consider before they bash it.

What a pitty.

Last edited by Saider maul; Aug 05, 2006 at 08:07 AM // 08:07..
Saider maul is offline  
Old Aug 05, 2006, 01:29 AM // 01:29   #34
Lion's Arch Merchant
 
Join Date: Jul 2006
Default

Quote:
Originally Posted by Saider maul
I agree with you on the assassin armor is squat even at 70 with 15 while attacking.

However first off i am mostly PvE but fair well in both.

Secondly wheres my dmg? Hmmmmm......leaping mantis sting, jungle strike, twisting fangs. a standards combo at 15 dagger and 10 critical strike with the deep wound spike and a 4th skill of your choice and 3/4 of their hp (275-350dmg ) is gone in the first combo plus they are bleeding and get 2/3 healing with 20% less max hp.

the assassin needs 4-5 attack skills to truely do its job and in PvP. Against any decent foe you will not take your oponent down in 5 hits, a decent player will heal or be healed during that time.

you honestly sound like you play a sin as its stereo type ( tanking ) and this is not the proper way to play a sin.

I add life sheath to handle the bulk of spikes thrown my way as cheaply as possible,in doing so i can usually see my target drop select my next and work my way AROUND the agro not in it. This minimizes the dmg taken, allows me to play more active as an assassin and eliminates the casters 1 by 1 averaging 3-5 before i have to back out. Or in AB's this build allows you to run monk pressure heavily and endure it long enough for your team to do what they need to.

The only think i have issues with on this build is i cant take a wammo. lol. I can endure it but taking it is a several cycle battle.

Some call this a wammo build with an assassin primary.
Call it what you will as all builds it depends on how you play it. I have played long enough to know that the few flaws in a assassin is the way they take extensive dmg for its armour class with minimal ability to heal from that, and their lack of mobility outside of the elite.

and honestly the characters who compliment my build the most are the monks i was running with both in pvp and pve.

So life sheath is not a bad build its just to far outside the box for close minds to even consider before they bash it.

What a pitty.
thanks of the reply, to be hounest I don't tank and there is no way I can withstand much attack. , but accidents does happend during the game. take example the monk is too busy healing other party member or being chased arround while I lost health on the least likely situation that I become a target. not all member of group are skillful as you, ( I meet a lot of noobs, trust me I did) wehere healing is not available to me, this is the time that healing burst come in handy, or having Life sheath to prevent lost health.

Problem with life sheath is that it don't prevent degen at all.

In many case poison, disease, bleeding, hex and burning are the real killer.
pve-er is offline  
Old Aug 05, 2006, 08:05 AM // 08:05   #35
Wilds Pathfinder
 
Saider maul's Avatar
 
Join Date: Nov 2005
Location: Baltimore, Maryland
Default

with life sheath SR becomes 70% more effective as a heal and it is a short term counter for degen. honestly degen is a monks job i am already eliminating the spikes.
Saider maul is offline  
Old Aug 06, 2006, 03:46 AM // 03:46   #36
Lion's Arch Merchant
 
Dark Suoon's Avatar
 
Join Date: Jan 2006
Guild: The Organization of Dawn [DAWN]
Profession: W/D
Default

umm.... u kno those ppl that run past the tanks and charge after the casters? well, thats the assassins job, to take down the stray enemies assassins ftw.....if u kno how u use em
Dark Suoon is offline  
Old Aug 06, 2006, 08:40 AM // 08:40   #37
Academy Page
 
Join Date: Jan 2006
Location: England
Guild: Heroes of Vizunah Square [VIZU]
Profession: Me/Mo
Default

What i tend to do when Questing and doing missions in Cantha with my 'Sin is:

- Stay at the back line, then Shadow Step to the enemy, use your attack Combo, and finish him off.
- As soon as you've killed that enemy, if your under heavy damage, use a skill like 'Return' and teleport to the ally who is the furhtest away from the group of enemies.
- Always use Shadows Refuge just before you combo, you will probably be under heavy damage if their is a big pack of enemies.

It always works for me, so you try it.
Master Adamdk is offline  
Old Aug 06, 2006, 09:13 AM // 09:13   #38
Academy Page
 
Kenji Akatsuki's Avatar
 
Join Date: Jul 2006
Guild: StN
Profession: A/
Default

Quote:
Originally Posted by runeseeker1
Assassins are supposed to be in the front line, right? Then why do people tell me not to tank when i do go up there? True, we do die quickly, but what do you expect us to do?
good god is that the logic that comes from assn players that dont know wat they're doing??!?! Wow if thats the reason why they all think they tank then i have a very simple answer to this

alot of ppl keep saying teleport in and then teleport/get out. Its a good advice and its very straight forward but if you tell it to someone who doesnt get the concept of "assassination" (which by the way is part of the professions name) then you mite as well be giving the meaning of life to a brick trying to be jupiter -_-

seriously if people like you cant understand get in and get out then my simple answer is this; wat do I expect YOU to do? {notice i said you and not you guys, i do not recognize people who cant grasp such an easy concept) I expect you to delete your sin, make a warrior, and stand in a mob of 100 for all i care. Still want to keep your sin because u want to look cool with body suits? Then stop shutting down your brain when u enter combat and actually follow the advice of in and out.

Meaning to my terminology:

Notice i refered to the assassin as assn when i mention people like you playing it, then calling it a sin when i refer to people not like you or to the profession in general.

Assn=assassins with a very bright future with the delete button
Sin=assassin profession and/or assassin players who can grasp the play style of assassin

Hope this terminology helps you out a bit
Kenji Akatsuki is offline  
Old Aug 06, 2006, 05:21 PM // 17:21   #39
Frost Gate Guardian
 
Join Date: Jul 2006
Guild: Dark Guild of War [dgw]
Default

Quote:
Originally Posted by Kenji Akatsuki
good god is that the logic that comes from assn players that dont know wat they're doing??!?! Wow if thats the reason why they all think they tank then i have a very simple answer to this

alot of ppl keep saying teleport in and then teleport/get out. Its a good advice and its very straight forward but if you tell it to someone who doesnt get the concept of "assassination" (which by the way is part of the professions name) then you mite as well be giving the meaning of life to a brick trying to be jupiter -_-

seriously if people like you cant understand get in and get out then my simple answer is this; wat do I expect YOU to do? {notice i said you and not you guys, i do not recognize people who cant grasp such an easy concept) I expect you to delete your sin, make a warrior, and stand in a mob of 100 for all i care. Still want to keep your sin because u want to look cool with body suits? Then stop shutting down your brain when u enter combat and actually follow the advice of in and out.

Meaning to my terminology:

Notice i refered to the assassin as assn when i mention people like you playing it, then calling it a sin when i refer to people not like you or to the profession in general.

Assn=assassins with a very bright future with the delete button
Sin=assassin profession and/or assassin players who can grasp the play style of assassin

Hope this terminology helps you out a bit
God... how bout i'm new to factions? couldja get that into your thick skull?
WHY THE HELL DO U THINK I WOULD ASK THAT QUESTION IF I DIDN'T KNOW ABT THE ASSASSIN IN THE FIRST PLACE? It's not like i prefer a warrior, i don't know what else i would do. besides, i don't even have a warrior! so shut up and read the damn post before you talk any crap!
runeseeker1 is offline  
Old Aug 06, 2006, 07:51 PM // 19:51   #40
Desert Nomad
 
Francis Demeules's Avatar
 
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
Default

Quote:
Originally Posted by runeseeker1
God... how bout i'm new to factions? couldja get that into your thick skull?
WHY THE HELL DO U THINK I WOULD ASK THAT QUESTION IF I DIDN'T KNOW ABT THE ASSASSIN IN THE FIRST PLACE? It's not like i prefer a warrior, i don't know what else i would do. besides, i don't even have a warrior! so shut up and read the damn post before you talk any crap!
That turns to much into insults and flaming. Good to close this thread if everyone starts like this after that.
Francis Demeules is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:46 PM // 15:46.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("